2/20/2024 0 Comments Softimage 3d screen resolutionYou can now copy and paste multiple keys on multiple fcurves in the fcurve editor. ![]() There are new Edit > Select All Keys and Select All Tracks commands. There is a new Deselect All button in the command bar and Edit > Deselect All command that deselects all tracks, keys, and regions. There are icons for the Cut, Copy, Paste and Delete commands in the command bar. You can customize the colors of the dopesheet in the dopesheet's preferences property editor. There are icons for the Select and Region tools in the command bar. Marquees are displayed around the frames as you move or copy keys or regions. You can then simply drag it to move it, or press Ctrl+drag it to copy it. When you click a key to select it, it turns white. The timeline is displayed at the top of the dopesheet. There are also lots of additions and changes to the Dopesheet, like a new Scene Summary track, in addition to the Dopesheet Summary track. This lets you keep the same set of parameters available for any object for easy keying, such as only the rotation parameters for the upper body control in a rig. You can think of character key sets as "keyable groups" for a whole hierarchy (such as a character), as well as for the individual objects within that hierarchy. Once you have created key sets, you don't need to select an object first to key its parameters, press K or click the keyframe icon and whatever is in the current character key set is keyed. ![]() This allows you to experiment with different effects on your animations and build several variations of a move, each in its own layer, making it especially useful for adding keys on top of motion capture data.Ĭharacter key sets are sets of keyable parameters that you create for an object or hierarchy. As a result, the keys in the layer always remain a separate entity. Since they are non-destructive, they won't alter your base animation in any way. You can easily add keys on top of mixer animation without needing to actually work in the mixer, or add keys on top of existing fcurves. The tool works well with BVH or C3D MoCap and the data can be saved in a generic format to be reused on any rig.Īnimation layering lets you add keys on top of the existing base animation (action clips or fcurves). This is especially useful when you want to reuse motion capture data to animate many different characters with the same movements. ![]() It allows you to transfer the animation between characters, regardless of their size or proportions. There is a new motion retargeting tool called Motor. While the new XSI 6.0 has something for just about everyone, it's obvious that Softimage has focused many of its resources on animation, rendering, data exchange and programming.
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